Graphics / Systems Programmer
I build performant graphics systems, simulations, and engines in C.
My focus is efficient and portable code that runs well on both high and low-end hardware.
3D extension of Lenia with transport mechanics and real-time meshing, built on and for Windows XP-era hardware.
Brutal 3D CPU Optimization in Lenia: SIMD & Vectorization Layouts
GitHub | YouTube (Devlog) | YouTube (Streams)
C(++), DX9, Windows XP, Win32, FFTW
The 3D game engine that brings high fidelity to low end-hardware.
C, OpenGL, GLSL, SDL2, Nuklear
3D space (surface + body) simulation with accretion and real-time lighting.
C, OpenGL, GLSL, SDL2
Bitboard chess engine with handcrafted evaluation, tuning utilities, and extensive search heuristics.
C
3D game engine with a "precompute-everything" philosophy, bringing beautiful graphical fidelity to low-end hardware. Highly inspired by giallo and movement shooters.
YouTube (Streams) | YouTube (Devlogs)
C, OpenGL, GLSL, Nuklear, SDL2
Movement FPS proof of concept for the PS1.
C, PSN00BSDK